Valorant Judge Weapon Skin

A game-ready model of the Judge shotgun, styled after my favorite Valorant agent.

00

concept

Create a game-ready model of the "Judge" in the style of Valorant, designed after the Agent KAY/O

execution

Instead of starting with the Judge model from the game files, I decided to model the Judge from scratch, to get some practice taking a model all the way from concept to final, game-ready model.

Riot Games' art direction has always been a big inspiration to me. Bold type, bright colors, and key art & animation bursting with character and personality. One of my favorite characters is KAY/O, so I wanted to pay homage to him by modeling his weapon of choice, the Judge, and styling it after his character model.

KAY/O art by Su Ke I started by analyzing the game art and KAY/O models, and doing a rough sketch of my idea for the model. Once I had a good idea of the end goal, I started modeling. I thought about starting with a Judge model pulled directly from the game files and just texturing it, but ultimately I decided it would be more fun and good practice to model it myself. I blocked out the model in Blender, then once I was satisfied with the large shapes, I refined it in Zbrush and Blender. Once the model was done, I unwrapped it and began the texturing process. Most of the texturing process was fairly straightforward- I applied a base color then hand-painted the details. The most interesting part of the process was animating a subtle glow effect in the tessellated triangle pattern, which I did by creating a mask in Substance, then animating the material in Blender. Overall, I would have loved to take this project further, but being a personal project I had to call it finished at some point, and I'm overall quite pleased with the end result
KAY/O art by Su Ke I started by analyzing the game art and KAY/O models, and doing a rough sketch of my idea for the model. Once I had a good idea of the end goal, I started modeling. I thought about starting with a Judge model pulled directly from the game files and just texturing it, but ultimately I decided it would be more fun and good practice to model it myself. I blocked out the model in Blender, then once I was satisfied with the large shapes, I refined it in Zbrush and Blender. Once the model was done, I unwrapped it and began the texturing process. Most of the texturing process was fairly straightforward- I applied a base color then hand-painted the details. The most interesting part of the process was animating a subtle glow effect in the tessellated triangle pattern, which I did by creating a mask in Substance, then animating the material in Blender. Overall, I would have loved to take this project further, but being a personal project I had to call it finished at some point, and I'm overall quite pleased with the end result

KAY/O art by Su Ke

I started by analyzing the game art and KAY/O models, and doing a rough sketch of my idea for the model. Once I had a good idea of the end goal, I started modeling. I thought about starting with a Judge model pulled directly from the game files and just texturing it, but ultimately I decided it would be more fun and good practice to model it myself. I blocked out the model in Blender, then once I was satisfied with the large shapes, I refined it in Zbrush and Blender.

Once the model was done, I unwrapped it and began the texturing process. Most of the texturing process was fairly straightforward- I applied a base color then hand-painted the details. The most interesting part of the process was animating a subtle glow effect in the tessellated triangle pattern, which I did by creating a mask in Substance, then animating the material in Blender.

Overall, I would have loved to take this project further, but being a personal project I had to call it finished at some point, and I'm overall quite pleased with the end result

year

2025

timeframe

14 days

tools

Blender, After Effects

category

Freelance Work

01

A mock-up of the skin being used in game

01

A mock up of the skin being viewed in the armory

01

A wireframe render showing the topology details

.say hello

I'm open for freelance projects, feel free to email me to see how can we collaborate

.say hello

I'm open for freelance projects, feel free to email me to see how can we collaborate